There are a lot of people at this (and every other) election talking of voting tactically. Whether you should is an interesting ethical question – and one outside the scope of this blog post. The only thing I’ll say on the ethics is that many people voted Lib Dem at the last election to keep the Tories out. This is a guide coming from a keen amateur game designer for the would be tactical voters to making the best use of your vote under the First Past the Post system. A system designed for game playing rather than getting representative results. Continue reading
Money is a consensual myth. We currently have fiat money – money that is ultimately imaginary and only worth something because a government says it is, and people believe it and choose to treat it as if the money were real. And people work this out and think it’s ridiculous (it is). And that because it can print more money the government can devalue your savings (if your savings are in a sock under the bed it can; a house remains a house and a company a company regardless).
They then jump from there to one of a number of solutions – normally the Gold Standard, but there are other functionally indistinguishable ones including the Silver Standard, a price-fix based on a basket of commodities, and Bitcoin. And they all have the same flaws as fiat currency – you can’t eat them or take shelter under them and are only worth what people think they are. But rather than having a potential for the government printing more and thus reducing savings, they all suffer from the same thing. The Scrooge McDuck tax on everyone’s work.
“I want to vote Green, but it might let the Tories/Lib Dems in.” – a common refrain for anyone who spends long round the Green Party. I used to hear simmilar round the Liberal Democrats, and I’m sure some UKIP supporters hear the same thing.This is very seldom the case as our First Past the Post system has many issues.
In March 2015, the Electoral Reform Society declared the results of 364 of the 650 (56%) seats being contested. Their equivalent prediction in 2010 was 99.5% accurate (they can’t predict personal scandals in the run up to the election). It’s unusually low this year due to the unprecidented rise of the SNP.
So where does tactical voting make sense? And in specific where will voting Green give the Tories a chance of getting in? To find out, we’re going to look at the Labour Party’s own numbers, as leaked to Buzzfeed last month. Continue reading
It’s coming up to Christmas – and I’ve already spoken about the Salvation Army. There’s one other Christmas warning: Monopoly is only slightly a more suitable game than bare knuckle boxing. Just don’t do it.
There are plenty of people who say monopoly sucks. And as a game played at Christmas they are right. But Monopoly is very good at what it was designed to do (part of why it’s lasted). It’s just not suited for a family game (but is far better if you use the actual rules).
When I wrote the Weaving Worlds post I was right on I believe all the technicalities. But I couldn’t see the wood for the trees without putting it down clearly. What storygames are is quite simple and can be boiled down to one single point.
We should be able to make games that improve on Free-Form
I am now convinced that the simplest approach will prove to be the most effective — the solution to poverty is to abolish it directly by a now widely discussed measure: the guaranteed income.
– Martin Luther King
This is the first Forward Thinking project I consider genuinely easy. What would I do for a safety net if I ruled the world? Simple. Single Payer Healthcare Free at Point of Delivery plus Guaranteed Income. And then look for anyone who slipped between the cracks or didn’t get the help they needed and fix that.
Sounds utopian? Possibly it is. The NHS is quite simply much more cost efficient than almost any other healthcare model out there with the possible exception of Japan. Its main problems stem from having two thirds the per capita funding of France or Germany and less per capita government funding than the US healthcare model; I’ve been into this in more detail on my blog previously. And trials of Citizen’s Income/Negative Income Tax such as Mincome (Canada) and BigNam (Namibia) have generally been spectacularly successful in terms of outcome to the recipients.
In my penultimate post in this series I mentioned Ron Edwards and the Forge. The Forge closed down in 2005, having done its job (and Ron Edwards ensuring that he was controversial by talking about bad games giving people brain damage) – and most of the community there moved to Story-Games. And they’ve been producing interesting enough games that they are worth the final post in this series. Story Games tend to have seven aspects; three which are common in the Forge-ist narrative RPGs of my previous article and almost ubiquitous in the Story-Games wave, and four that are almost distinguishing features of what are often referred to as Story Games.
The three that are common in the Forge-ist RPGs are:
- Challenge Based Resolution
- Fail Forward
- Everyone designing the universe
And the four that are almost distinguishing marks of this wave are:
- “Yes-but” resolution
- Intentional, rules-mediated inter-PC drama
- Less, or even no role for the GM
- Actions matter more than potential
I’m also going to mention four games in this category (or three and one hybrid toolkit game) and why they are awesome to illustrate this wave of games:
- WFRP 3e